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Category: RustDroid

RustDroid: Update Release - 5.5.2.213

Marcel April 22, 2017 RustDroid No Comments

We just shipped an Update for RustDroid to align with recent changes on Rust’s server commands. Since http://playrust.com/devblog-155/ the command entity.create seems to be gone and in place new commands have been added: entity.spawn [name] entity.spawnitem [name] Looks like also the arguments have changed, back in the days we used the full prefab name of the entity to

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RustDroid: Rcon Protocol Indicator

Marcel April 20, 2017 RustDroid No Comments

A question we have to ask you guys all the timer once you reach out for support to mail@iogames.de is: On what Rcon-Protocol is your server on? This allows us to have a deeper look on your problem to help you even better. So, this is how your server looks like within the app and

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RustDroid - New Item Database online

Marcel February 13, 2017 RustDroid No Comments

The Problem So, whenever you wanted to give someone a nice item in Rustdroid using players actions menu while long pressing on a players nickname within the Players-Tab:   It gave you a list of items, something like: Which totally looks ugly and obviously broken. The Solution Reason for that was a behind the scenes

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RustDroid - Rcon Procotol statistics

Marcel February 10, 2017 RustDroid No Comments

Hey there, since I got pretty curious lately which protocols are used within RustDroid, I played around with google analytics. Wasn’t easy, but this is what I got, here are some RustDroid Rcon Protocol statistics: Protocol Usage Here’s the underlying communication protocol that is being used. RustDroid automatically figures out the right one for your

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RustDroid - The Workover

Matthias August 22, 2014 RustDroid 1 Comment

When we released RustDroid for the first time, we wanted early feedback. We tried to improve the app over the last year but kept misconceptions of the app. For two months, we’ve been working on a new RustDroid version. We kept most of the GUI but replaced the core of the app completely. Now we

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